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Inverse square law of illumination

The illuminance on a surface is directly proportional to the luminous intensity of the source and inversely proportional to the square of the distance between them.

E = I / d²

E
illuminance on the surface (lux)
I
luminous intensity of the source (candela)
d
distance from source to surface (metres)

In plain English: Light spreads out over a growing sphere, so double the distance and the same light covers four times the area — a quarter of the brightness. Same geometry as Coulomb's and gravity's inverse squares.

Where you'll meet it: Lux-level design for rooms and streets, photography exposure, and every 'find the illuminance under the lamp' numerical in the Utilization paper.

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